THIS IS ALL WIP SO PLEASE BE NICE

\\Aᴍᴘʜᴇʀᴀ\ ᴄᴀᴛ /ᴘᴀɢᴇ_ʜᴏᴍᴇ.ᴛxᴛ
Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
Wᴇʟᴄᴏᴍᴇ ᴛᴏ ᴏᴜʀ ʙʀᴏᴋᴇɴ ʜᴏᴍᴇ; ᴡʜʏ ᴅᴏɴ'ᴛ ʏᴏᴜ ʜᴀᴠᴇ ᴀ ʟᴏᴏᴋ ᴀʀᴏᴜɴᴅ...


\𝗥𝗼𝗼𝘁\𝗣𝗜𝗡𝗚 DATABLOCK𝗣𝗶𝗻𝗴𝗶𝗻𝗴 DATABLOCK 𝘄𝗶𝘁𝗵 𝟯𝟮 𝗯𝘆𝘁𝗲𝘀 𝗼𝗳 𝗱𝗮𝘁𝗮:
Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
Rᴇᴘʟʏ ꜰʀᴏᴍ DATABLOCK: ʙʏᴛᴇꜱ=32 ᴛɪᴍᴇ=21ᴍꜱ TTL=56
PING SUCCESS.
Rᴇ-ᴇꜱᴛᴀʙʟɪꜱʜɪɴɢ ʟɪɴᴋ...
SUCCESS.
\\Rᴏᴏᴛ\ʟꜱ -ʟBroken World
─⋮Argos Apocolypsis
──⋮Fae
─⋮Particulate Matter Contamination - WIP
Li'bel LLC. - WIP
─⋮Jet
──LC1-023A (Scanner) - Art Coming
──⋮Chuck
─⋮Pholi - Art Only
─⋮selene.dll
──⋮GOOGAS
⸝⸝

The recent development in current technology there has been a chart derived from the level of resistance people have to the virus. for now anyone below a Class C resistance has been informed to stay indoors and anyone entering should serialize themselves before entering any occupied space.

Line Graph
function initcustom_componentGraph() { var container = document.getElementById('custom-component'); if (!container) return; var canvas = container.querySelector('.graph-canvas'); if (!canvas) return; // Prepare data var data = { "labels": [ "Sun", "Mon", "Tue", "Wed", "Thur", "Fri", "Sat" ], "datasets": [ { "label": "PM Contamination %", "data": [ 23.7, 23.9, 42.8, 31.1, 67, 84.6, 90.5 ], "borderColor": "#9d8cff", "backgroundColor": "rgba(157, 140, 255, 0.2)", "tension": 0.4, "fill": true }, { "label": "Data Series 2", "data": [ 3, 9, 3, 10, 11, 4, 13 ], "borderColor": "#562f17", "backgroundColor": "#562f1733", "tension": 0.4, "fill": true } ] }; // Prepare options var options = { "title": "Line Graph", "showLegend": true, "enableAnimation": true, "fillArea": true, "tension": 0.4, "theme": "dark", "showTitle": true, "showGrid": true, "showTicks": true }; // Create the chart var chart = new Chart(canvas, { type: 'line', data: data, options: { responsive: true, maintainAspectRatio: false, plugins: { legend: { display: options.showLegend !== false, position: 'top', labels: { color: options.theme === 'dark' ? '#f1f1f1' : '#333333' } }, title: { display: options.showTitle !== false && !!options.title, text: options.title || '', color: options.theme === 'dark' ? '#f1f1f1' : '#333333' }, tooltip: { enabled: true, mode: 'index', intersect: false, backgroundColor: options.theme === 'dark' ? 'rgba(0, 0, 0, 0.8)' : 'rgba(255, 255, 255, 0.8)', titleColor: options.theme === 'dark' ? '#f1f1f1' : '#333333', bodyColor: options.theme === 'dark' ? '#f1f1f1' : '#333333', borderColor: options.theme === 'dark' ? '#1e1e1e' : '#dddddd', borderWidth: 1 } }, animation: { duration: options.enableAnimation ? 1000 : 0 }, scales: { x: { grid: { color: options.theme === 'dark' ? 'rgba(255, 255, 255, 0.1)' : 'rgba(0, 0, 0, 0.1)', display: options.showGrid !== false }, ticks: { color: options.theme === 'dark' ? '#f1f1f1' : '#333333', display: options.showTicks !== false } }, y: { grid: { color: options.theme === 'dark' ? 'rgba(255, 255, 255, 0.1)' : 'rgba(0, 0, 0, 0.1)', display: options.showGrid !== false }, ticks: { color: options.theme === 'dark' ? '#f1f1f1' : '#333333', display: options.showTicks !== false } } }, elements: { line: { tension: options.tension || 0.4 } } } }); // Update header text if needed var header = container.querySelector('.graph-header'); if (header && options.title) { header.textContent = options.title; } } // Wait for Chart.js to load, then initialize document.addEventListener('DOMContentLoaded', function() { if (typeof Chart !== 'undefined') { // Chart.js already loaded initcustom_componentGraph(); } else { // Wait for Chart.js to load var checkInterval = setInterval(function() { if (typeof Chart !== 'undefined') { clearInterval(checkInterval); initcustom_componentGraph(); } }, 100); // Safety timeout after 5 seconds setTimeout(function() { clearInterval(checkInterval); if (typeof Chart === 'undefined') { console.error('Chart.js was not loaded within the expected timeframe'); } }, 5000); } }); document.addEventListener('DOMContentLoaded', function() { var component = document.getElementById('custom-component'); if (!component) return; // Create canvas for the bloom effect var canvas = document.createElement('canvas'); canvas.className = 'bloom-canvas'; canvas.style.position = 'absolute'; canvas.style.top = '0'; canvas.style.left = '0'; canvas.style.width = '100%'; canvas.style.height = '100%'; canvas.style.pointerEvents = 'none'; canvas.style.zIndex = '1'; canvas.style.opacity = '0'; canvas.style.transition = 'opacity 0.4s ease'; component.style.position = 'relative'; component.appendChild(canvas); // Initialize WebGL var gl = canvas.getContext('webgl', { premultipliedAlpha: false, alpha: true }); if (!gl) { console.error('WebGL not supported'); return; } // Create shaders var vertexShader = gl.createShader(gl.VERTEX_SHADER); var vertexSource = 'attribute vec2 position;\n' + 'varying vec2 vUv;\n' + 'void main() {\n' + ' vUv = position * 0.5 + 0.5;\n' + ' gl_Position = vec4(position, 0.0, 1.0);\n' + '}'; gl.shaderSource(vertexShader, vertexSource); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); var fragmentSource = 'precision highp float;\n' + 'varying vec2 vUv;\n' + 'uniform vec2 uMouse;\n' + 'uniform vec2 uResolution;\n' + 'uniform float uTime;\n' + 'uniform vec3 uColor;\n' + 'uniform float uBrightness;\n' + 'uniform float uRadius;\n' + 'float circle(vec2 uv, vec2 pos, float size) {\n' + ' return 1.0 - smoothstep(size, size + 0.01, length(uv - pos));\n' + '}\n' + 'void main() {\n' + ' vec2 uv = gl_FragCoord.xy / uResolution;\n' + ' vec2 mouse = uMouse / uResolution;\n' + ' float dist = distance(uv, mouse);\n' + ' float radius = uRadius * 3.0;\n' + ' float glow = uBrightness / (1.0 + (dist / radius) * 10.0);\n' + ' float pulse = sin(uTime * 1.5) * 0.1 + 0.9;\n' + ' glow *= pulse;\n' + ' glow = pow(smoothstep(0.0, 1.0, glow), 1.2);\n' + ' vec3 color = uColor * glow;\n' + ' gl_FragColor = vec4(color, glow * 0.8);\n' + '}'; gl.shaderSource(fragmentShader, fragmentSource); gl.compileShader(fragmentShader); // Create and link program var program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); // Create geometry var vertices = new Float32Array([ -1, -1, 1, -1, -1, 1, 1, 1 ]); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // Set up attributes and uniforms var position = gl.getAttribLocation(program, 'position'); gl.enableVertexAttribArray(position); gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0); var mouseUniform = gl.getUniformLocation(program, 'uMouse'); var resolutionUniform = gl.getUniformLocation(program, 'uResolution'); var timeUniform = gl.getUniformLocation(program, 'uTime'); var colorUniform = gl.getUniformLocation(program, 'uColor'); var brightnessUniform = gl.getUniformLocation(program, 'uBrightness'); var radiusUniform = gl.getUniformLocation(program, 'uRadius'); // Animation state var mouseX = canvas.width / 2; var mouseY = canvas.height / 2; var time = 0; var isAnimating = true; var isHovering = false; var rafId; function handleMouseMove(e) { var rect = canvas.getBoundingClientRect(); mouseX = e.clientX - rect.left; mouseY = rect.height - (e.clientY - rect.top); // Show canvas and start animation on first move if (!isHovering) { isHovering = true; canvas.style.opacity = '1'; } } function handleMouseEnter() { isHovering = true; canvas.style.opacity = '1'; // Fade in } function handleMouseLeave() { isHovering = false; canvas.style.opacity = '0'; // Fade out } component.addEventListener('mousemove', handleMouseMove); component.addEventListener('mouseenter', handleMouseEnter); component.addEventListener('mouseleave', handleMouseLeave); function render() { if (!isAnimating) return; var displayWidth = canvas.clientWidth; var displayHeight = canvas.clientHeight; if (canvas.width !== displayWidth || canvas.height !== displayHeight) { canvas.width = displayWidth; canvas.height = displayHeight; gl.viewport(0, 0, canvas.width, canvas.height); } time += 0.01; gl.uniform2f(mouseUniform, mouseX, mouseY); gl.uniform2f(resolutionUniform, canvas.width, canvas.height); gl.uniform1f(timeUniform, time); gl.uniform3f(colorUniform, 0.2549019607843137, 0.23529411764705882, 0.34509803921568627); gl.uniform1f(brightnessUniform, 1); gl.uniform1f(radiusUniform, 0.2); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); rafId = requestAnimationFrame(render); } // Start rendering render(); // Cleanup on page unload window.addEventListener('unload', function() { isAnimating = false; cancelAnimationFrame(rafId); component.removeEventListener('mousemove', handleMouseMove); component.removeEventListener('mouseenter', handleMouseEnter); component.removeEventListener('mouseleave', handleMouseLeave); }); });

\\Aᴍᴘʜᴇʀᴀ\ ᴛᴀɪʟ -ꜰ /ʙʀᴏᴋᴇɴ_ᴡᴏʀʟᴅ.ᴛxᴛ

Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
While little is known about the disease at this point, but it has been given the name Argosapokalypsis(Argolypsis). Tools are currently being developed to collect data about the virus, the most promising one seems to be the one named LC1-023A (Scanner). Researcher PMCs with a known tolerance to the virus have been dispatched to collect knowledge and samples. One such researcher is known as Jet and her Field Assistant Pholi

\\Aᴍᴘʜᴇʀᴀ\ ᴛᴀɪʟ -ꜰ /ᴀʀɢᴏꜱ_ᴀᴘᴏᴋᴀʟʏᴘꜱɪꜱ.ᴛxᴛ

Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
Argolypsis is a result of rapid evolution of a closely related fungus to cordyceps. Unfortunately it has abnormally high fatality rate, but in rare cases a small number of the population to take on animalistic traits, typically in their infancy. Final stages of the disease are when the hyphae tendrils start to attack the brain. This causes them to enter a fugue state, shortly there after turning to rage and attacking the people around them.In more extreme cases people have evolved further into creatures we've started to call the Fae

Writing!!!

\\Aᴍᴘʜᴇʀᴀ\ ᴄᴅ ꜱᴇʟᴇɴᴇ.ᴅʟʟ

Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
They lived on a coastal town and her mother fell ill while pregnant with her, likely due to the sudden surge of Argolypsis spores that even poisoned their once thriving ocean waters. Because of this she was inadvertently implanted with Moon Jellyfish Genes which unfortunately lowered her cognitive function as she solely relied on her nerve net.Her mothers worry of her deteriorating health she released her child into the care of Li'bel LLC. with the promise that they would use their equipment and faculties to give her a fulfilling life.Some of the researchers of the facility saw this as an opportunity to use her limited brain development to create a human interfaced AI to aid them in their research. While experimenting they inadvertently created a rather tame Fae they named GOOGAS.W.I.P.
She is kept in a chamber similar to the WAU from the hit game SOMA, but maybe a glass heart shape instead!

Click on the image to see full reference page

\\Aᴍᴘʜᴇʀᴀ\ ᴄᴀᴛ /ꜱᴇʟᴇɴᴇ_ᴅʟʟ/GOOGAS.ᴛxᴛ

Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
[ ENTRY.001 ]
A relatively tame fae was born from cells extracted from 𝗌𝖾𝗅𝖾𝗇𝖾.𝖽𝗅𝗅, likely showing less signs aggression due to the lowered mental function of the cerebral cortex. It constantly emits contaminates and has a rather fragile membrane so, we've developed a containment unit as a semi-permanent way to prevent degradation until we can stabilize the host cell. They can be relocated via water cartridge so that the tank can be cleaned and managed.
From current behavioral patterns it seems to have adopted the name given to the containment unit, G.O.O.G.A.S or General Obstetrics Of Ganglion/o Argolypsis Structure.

Click on the image to see full reference page

\\Aᴍᴘʜᴇʀᴀ\ ᴛᴀɪʟ -ꜰ /Jᴇᴛ.ᴛxᴛ

Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
It is determined that her condition is the result of a local pet store in her town while unsupervised due to the lockdown had numerous animals including various geckos escaped their enclosures. Despite her abnormally high resistance to the virus she still took on their traits after they were turned by the virus nearby and began releasing contaminates into the air. She was found by a rescue team shortly after the area was condemned and determined uninhabitable; she later underwent a painful metamorphosis.She is now a lead researcher for Li'bel LLC. often sent in to PM dense locations due to her high tolerance to the virus and its effects. She is currently the only operator equipped a LC1-023A Scanner as she is able to interface with it via the device located around her neck, which is normally used to monitor her physical and mental health. She and her field assistant Pholi operate a mobile lab and investigate previously populated areas to locate survivors and potentially find a way to reverse the viruses effects.Like selene.dll and GOOGAS she also had a cat like creature spliced in an experiment named Chuck, but seems to be much more resilient to the infected cells. It is theorized to be because of Jet's overall aptitude.

\\Aᴍᴘʜᴇʀᴀ\ ᴛᴀɪʟ -ꜰ /LC1-023A.ᴛxᴛ

Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
Handheld full-body medical scanner hat can verify the volume content of the virus inside of your body and check overall bodily function.A sub function of the scanner, primarily used in field work, is a miniaturized version of the VAP scanner used to detect the PM Contamination in the local area; this version however is made to scan interiors of buildings that may be contaminated but don't have any visual growths found yet.

\\Aᴍᴘʜᴇʀᴀ\ ᴄᴀᴛ /Jᴇᴛ/ᴄʜᴜᴄᴋ.ᴛxᴛ

Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
Lazy Fat bastard always causing trouble around the lab, but we love him. His name derives from the lizard Chuckwalla or Saurmalus Obesus which can be translated into "bad fat lizard".Much like GOOGAS he was born from a splicing experiment, but unlike GOOGAS seemed to only take on certain pigmentation characteristics of Jet and became rather attached to her almost like he imprinted as a sort of side effect.

\\Aᴍᴘʜᴇʀᴀ\ ᴛᴀɪʟ -ꜰ /ᴘʜᴏʟɪ.ᴛxᴛ

Wᴀɪᴛɪɴɢ ꜰᴏʀ ʀᴇᴘʟʏ...
SUCCESS.
Still writing